Add a spooky twist to your board gaming with this Halloween themed version of the popular 2-player game Patchwork. In Patchwork, two players compete to build the most aesthetic (and high-scoring) patchwork quilt on a personal 9x9 game board. To start play, lay out all of the patches at random in a circle and place a marker directly clockwise of the 2-1 patch. Each player takes five buttons - the currency/points in the game - and someone is chosen as the start player. On a turn, a player either purchases one of the three patches standing clockwise of the spool or passes. To purchase a patch, you pay the cost in buttons shown on the patch, move the spool to that patch's location in the circle, add the patch to your game board, then advance your time token on the time track a number of spaces equal to the time shown on the patch. You're free to place the patch anywhere on your board that doesn't overlap other patches, but you probably want to fit things together as tightly as possible. If your time token is behind or on top of the other player's time token, then you take another turn; otherwise, the opponent now goes. Instead of purchasing a patch, you can choose to pass; to do this, you move your time token to the space immediately in front of the opponent's time token, then take one button from the bank for each space you moved. In addition to a button cost and time cost, each patch also features 0-3 buttons, and when you move your time token past a button on the time track, you earn "button income": sum the number of buttons depicted on your personal game board, then take this many buttons from the bank. What's more, the time track depicts five 1x1 patches on it, and during set-up, you place five actual 1x1 patches on these spaces. Whoever first passes a patch on the time track claims this patch and immediately places it on their game board. Additionally, the first player to completely fill in a 7x7 square on their game board earns a bonus tile worth 7 extra points at the end of the game. (Of course, this doesn't happen in every game. ) When a player takes an action that moves this time token to the central square of the time track, they take one final button income from the bank. Once both players are in the centre, the game ends and scoring takes place. Each player scores one point per button in his possession, then loses two points for each empty square on his game board. Scores can be negative. The player with the most points wins.
納期は商品ごとの見積もりとなり、倉庫での処理速度や需要によって変動する見積もりです。見積もりは製品概要ページでご確認ください。納期を守るために最善を尽くしますが、特に英国外の海外ショップから購入される場合は、多少の余裕をみてください。
日本への配送
スタンダード - ¥500 - ¥5,000以上お買い上げの場合は無料 - 発送後10-14営業日以内に配達されます。追跡不可。予約販売
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